Global Config_Gif item 2 of Config_G = 9 then set the colorDepth = 8 put 1 into item 2 of Config_Gend ifpuppetSound 0--go to movie "Menu"puppetPalette 0go to the framepuppetSprite 1,TRUEupdatestage--Global Photo_G,PhotoNo_Gput 25 into Photo_Gput 1 into PhotoNo_G--ReadCastGlobal Photo_G,PhotoNo_Gif PhotoNo_G > 1 then put PhotoNo_G - 1 into PhotoNo_Gelse put Photo_G into PhotoNo_Gend if--unLoadCastReadPict--set the castNum of sprite 1 = the number of cast "PictCast"updatestageGlobal Photo_G,PhotoNo_Gif PhotoNo_G < Photo_G then put PhotoNo_G + 1 into PhotoNo_Gelse put 1 into PhotoNo_Gend if--unLoadCastReadPict--set the castNum of sprite 1 = the number of cast "PictCast"updatestageGlobal Photo_G,PhotoNo_Gif PhotoNo_G < Photo_G then put PhotoNo_G + 1 into PhotoNo_Gelse put 1 into PhotoNo_Gend if--unLoadCastReadCastGlobal PWtime_Gif PhotoNo_G < Photo_G then put PhotoNo_G + 1 into PhotoNo_Gelse put 1 into PhotoNo_Gend if--unLoadCastReadPict--set the castNum of sprite 1 = the number of cast "PictCast"--put ticks()+60*2 into PWtime_Ggo to the frame - 1Global Config_GpuppetSound "PMBGM"if item 2 of Config_G = 1 then if machineType() < 256 and the colorDepth <= 8 then put 9 into item 2 of Config_G set the colorDepth = 16 end if -- go to "fullColor"end ifpuppetSprite 1,TRUEupdatestage--Global Photo_G,PhotoNo_Gput 25 into Photo_Gput 1 into PhotoNo_G--ReadPict--set the castNum of sprite 1 = the number of cast "PictCast"Global PhotoNo_Gput 1 into PhotoNo_G--unLoadCastReadCastGlobal Photo_G,PhotoNo_Gif PhotoNo_G > 1 then put PhotoNo_G - 1 into PhotoNo_Gelse put Photo_G into PhotoNo_Gend if--unLoadCastReadCastGlobal PhotoNo_Gput 1 into PhotoNo_G--unLoadCastReadCast--go to the frame - 1Global Photo_G,PhotoNo_Gif PhotoNo_G > 1 then put PhotoNo_G - 1 into PhotoNo_Gelse put Photo_G into PhotoNo_Gend if--unLoadCastReadCast--go to the frame - 1Global Photo_G,PhotoNo_Gif PhotoNo_G < Photo_G then put PhotoNo_G + 1 into PhotoNo_Gelse put 1 into PhotoNo_Gend if--unLoadCastReadCast--go to the frame - 1Global PWtime_Gif PhotoNo_G < Photo_G then put PhotoNo_G + 1 into PhotoNo_Gelse put 1 into PhotoNo_Gend if--unLoadCastReadCast--put ticks()+60*2 into PWtime_Ggo to the frame - 1nothingset the castNum of sprite 1 = the number of cast "BlackBoad"updatestage--go to "Menu"set the castNum of sprite 1 = the number of cast "BlackBoad"updatestage--QuitQuitGlobal PWtime_Gif ticks() > PWtime_G then go to the frame + 1else go to the frameend ifGlobal PhotoNo_Gput 1 into PhotoNo_G--unLoadCastReadPict--set the castNum of sprite 1 = the number of cast "PictCast"updatestageGlobal PWtime_Gput ticks()+60*2 into PWtime_G--go to the frame + 1Global PhotoNo_Gput 1 into PhotoNo_G--unLoadCastReadPict--set the castNum of sprite 1 = the number of cast "PictCast"--go to the frame - 1Global Photo_G,PhotoNo_Gput "FR" into Mode_Gif PhotoNo_G > 1 then put PhotoNo_G - 1 into PhotoNo_Gelse put Photo_G into PhotoNo_Gend if--unLoadCastReadPict--set the castNum of sprite 1 = the number of cast "PictCast"--go to the frame - 1Global Photo_G,PhotoNo_Gput "FF" into Mode_G--if PhotoNo_G < Photo_G then put PhotoNo_G + 1 into PhotoNo_Gelse put 1 into PhotoNo_Gend if--unLoadCastReadPict--set the castNum of sprite 1 = the number of cast "PictCast"--go to the frame - 1go to the frame - 1